A Method for Reconstructing and Evaluating Light based on Simulation Data

Authors

  • Guan Zheng, Ding Gangyi

Abstract

With the development of simulation technology and related technologies, it is the goal to improve the similarity between the simulation system and the real system. The simulation system is stricter with the content richness and material of the real scene restoration. The researchers have done a lot of work on the element texture and the physical path, but they are still in the initial stage in the reverse simulation of the light source. This paper proposes a light source simulation workflow based on hybrid data of simulation data and light source data, which is used to construct and verify the similarity of light source features between real and simulation systems. Reconstructing the actual data of the real system, using the simulation system to evaluate the light source gap plays a role and significance. We propose a light source tracking and environment reconstruction method based on offset frames. We analyzed the characteristics of different materials and types of light sources such as incandescent lamps, tungsten halogen lamps, fluorescent lamps, and xenon lamps. We enable the source element to be consistently evaluated and validate the consistency assessment with the light source as an example.

Published

2020-04-30

Issue

Section

Articles