Virtual Simulation Analysis of Animated Characters Based on 3d Data Reconstruction

Authors

  • Lei Zhang

Abstract

This paper mainly studies how to realize the fine simulation of animation virtual characters. In this paper, we first capture the real action, and then design the animation virtual scheme in detail. In order to ensure that the animation character model will not produce skin wrinkle, distortion and other distortions in motion, and can meet the real-time requirements, a point binding algorithm is used in virtual character modeling. At the same time, this paper extracts and smoothes the motion data of the animation virtual characters. The module realizes the analysis and processing of the depth data, and extracts the skeleton information of the characters. In the end, this paper completes the design and implementation of the interactive action instructions of the animation virtual characters, so that the operator can control the virtual characters in real time and complete the interaction between the virtual characters and the scene through the action instructions. The experimental results show that this method can improve the precision of animation virtual character simulation, and provide a certain reference for the research of animation virtual simulation based on 3D data reconstruction.

Published

2020-12-01

Issue

Section

Articles